I implore you to take your time with this section of the game. This is Andrew Ryan's utopia, and it's the first look at what made it so appealing to all of those people who later became addicted to adam. This is a Rapture we only ever heard about in audio logs. The people I encounter as I walk through the common areas aren't spliced up junkies, but normal citizens going about their lives. The exploration of those nuances is one of the greatest parts of Burial at Sea Episode 1, and I certainly will not spoil it for you here.Īs I step out onto the promenade, I am treated to a Rapture at its peak. It is clear that Elizabeth knows Booker, but he is clearly oblivious about the connection between BioShock Infinite's characters. Elizabeth requests DeWitt's assistance in finding a girl who has gone missing. This office looks the same, but it's located in Rapture. The story begins as a more mature Elizabeth enters the familiar office of Booker DeWitt. Of course, if you haven't played Bioshock: Infinite at all, you might want to steer clear.īurial at Sea Part 1 is itself broken into two halves. I won't be ruining the story and even the things I describe should be experienced first-hand. As we revealed in August, the two episodes that make up the narrative expansion bring us back to Rapture, the underwater city of Irrational's original BioShock adventure.īefore we go any further, know that there are very light spoilers focused on the over-arching story and the more subtle elements that make Burial at Sea so enthralling. And the impact it has is really more for what it implies for Elizabeth's character post-Infinite than anything else.Īnd I'm left with the sense, in the end, that it didn't really need to be Rapture at all – it could have, and maybe should have for maximum impact, been a wholly new setting, although that probably wouldn't have been financially feasible for an add-on side story like this.Earlier this week, Irrational Games invited us to its discreet Boston offices to get our hands on the first part of the exciting BioShock Infinite Burial at Sea DLC. You've got to know what happened in the main game for any of it to have an impact. It's really not a self-contained story like "Minerva's Den," the expansion for BioShock 2. The payoff at the end works if you've already played through all of Infinite and want to know more. The story wraps itself up entirely at the conclusion of this episode. But I should note that it is, satisfyingly, not a cliffhanger. This is only episode one of two, to be fair, so more is coming. If you take your time and explore, like I did, you can dig up extra audio logs and see little side stories play out, but if you just head straight for the goal posts you'll find that you whip through this in record time. But the final product isn't quite as substantial as you might be hoping for.īurial at Sea goes by fast there's not a whole lot of combat or elaborate story sequences. (You can download it for PC, PlayStation 3 and Xbox 360 starting November 12.) BioShock fans like me will want to play this, as it does add a fun new wrinkle to the tale of Booker and Elizabeth while bringing back an old favorite character from Rapture. The thing about fan service is that it usually works, and so of course I ended up playing Burial at Sea as soon as I possibly could. Did Booker and Elizabeth, the main characters of Infinite, really need to be transported into the underwater Objectivist dystopia of the first game in the series? Hasn't Rapture, after two games and a lengthy expansion story of its own, already given up all of its secrets? Is it just going to be a flimsy excuse for an intra-franchise crossover? Okay, I admit it: Burial at Sea, the new downloadable side story for BioShock Infinite, is fan service. Do you like Rapture? Do you like Columbia? Well, then you'll love when they're both mashed together, right?
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